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Old Jul 09, 2007, 01:48 AM // 01:48   #481
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Quote:
Originally Posted by Miral
"(note: editing map appearing on compass cannot be dome with this modding software)" (from FFF mod)

you sure? I coulda sworn I had the radar turn green with a map in upper left...
The game generates a new compass file from a reference image when you move. Therefore it's impossible to mod.
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Old Jul 09, 2007, 01:58 AM // 01:58   #482
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Quote:
Originally Posted by Bowman Artemis
The game generates a new compass file from a reference image when you move. Therefore it's impossible to mod.
ah thats... interesting. whats this reference image taken from?
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Old Jul 09, 2007, 02:20 AM // 02:20   #483
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Quote:
Originally Posted by Miral
ah thats... interesting. whats this reference image taken from?
I'm not 100% sure, but it's definitely in the dat file somewhere.

The only issue is, because TexEdit works by intercepting DirectX calls, we won't be able to edit that source file (with TexEdit at least), since it never actually gets sent to the graphics card.
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Old Jul 09, 2007, 03:52 AM // 03:52   #484
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I've done quite a bit of modding and mapping, and have always loved it. I feel GW should be one of those games, especially with ONE data file, that should have a third party archive explorer.

About the Unreal Tournament sounds, I thought that was legit because the mod was a .dll file accessed outside GW, and not a modification to the Gw.dat file itself.
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Old Jul 09, 2007, 03:57 AM // 03:57   #485
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An idea...somebody take references from old screenshots of the Prophecies interface and remake it!

Of course there will be some complications, namely things implemented after its "termination" such as the hero portraits.
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Old Jul 09, 2007, 04:31 PM // 16:31   #486
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All the mods really should be "stored" somewhere. I mean that there should be place where is links for all mods.

I've done some modding on my own, but it's really amateur and nothing good looking, but fun to do
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Old Jul 09, 2007, 04:43 PM // 16:43   #487
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Check this out...

EDIT: Removed Image to save bandwith. Can still be found on this thread.


Last edited by prism2525; Jul 10, 2007 at 07:53 AM // 07:53..
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Old Jul 09, 2007, 06:13 PM // 18:13   #488
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Quote:
Originally Posted by arcanemacabre
Whoa, I just had an idea... What about an Elite Capping mod? Simply put the skill icon for the elite where the bosses are known to spawn. Might be tough to do in prophecies because of the variable spawns.

Also, is there a way to remove the blackness in Torment/FoW/UW/SF/etc...?
MrPanda at GWO is working on it already, imho

(not only prohecies are problems, quest dependant spawns too.)
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Old Jul 10, 2007, 08:08 AM // 08:08   #489
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I just can't get the radar transparency to stay. I'm saving them as png but no go. any clues?
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Old Jul 10, 2007, 08:48 AM // 08:48   #490
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Hmm... Cartho is easy now i think... ;(
Tried out some think and get this:


And it Works great...
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Old Jul 10, 2007, 09:56 AM // 09:56   #491
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hey I tried this mod for exploring Cantha but now I'm at 99% and no idea of where to go.
made a little mod of my own using the same concept as zweinstein, but with all the objects on the map invisible.
I was hoping someone here with 100% could try it out and take a screen, comparing both maps should be much easier now, giving the exact places left to explore using photoshop tools.

http://img394.imageshack.us/img394/9098/gw107ca7.jpg

The mod is here, make sure you got GW to a 1024x768 resolution:
http://web.tagus.ist.utl.pt/~pedro.duarte/RedCantha.tpf

Last edited by TurinPT; Jul 10, 2007 at 10:01 AM // 10:01..
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Old Jul 10, 2007, 11:54 AM // 11:54   #492
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Quote:
Originally Posted by zwei2stein
Question: what CRC32 does your TexMod.exe have?

from what i could google all had 51085CD5 and when those get tested by http://virusscan.jotti.org/ http://www.virustotal.com/ they are quite infested by malvare (Trojan-PWS.Win32.Agent.BU it says)
..
texmod.exe is packed with nspack and some (retarded) antivir programs blacklist packers, this is why it shows false detection
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Old Jul 10, 2007, 06:25 PM // 18:25   #493
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I'm creating a mod with chest spawn locations for Old Ascalon as ppl use that area quite a bit to raise their lucky title.
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Old Jul 10, 2007, 09:01 PM // 21:01   #494
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Quote:
Originally Posted by TempusReborn
{Vanquished Area} FF7 Battle End Music *Duh Duh Duh Duh Durrr Dur Durh!*(Will give 5k to anyone who shows me how for this one^^)

we used to play that on vent when we won halls , lol
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Old Jul 11, 2007, 11:22 AM // 11:22   #495
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@Ailia

where is a link to the latest version of your Mod?

EDIT: Thanks Pharell

Last edited by Coridan; Jul 11, 2007 at 12:34 PM // 12:34..
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Old Jul 11, 2007, 11:36 AM // 11:36   #496
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here:

http://wiki.guildwars.com/wiki/User:AT/Mods
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Old Jul 11, 2007, 11:36 AM // 11:36   #497
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i modded all my heros to look like the shadow army - omg all the dark grey/black heroes with glowing red eyes this is so much fun - btw the wing kick ass as black for the paragon
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Old Jul 11, 2007, 04:32 PM // 16:32   #498
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Quote:
Originally Posted by D8tura
i modded all my heros to look like the shadow army - omg all the dark grey/black heroes with glowing red eyes this is so much fun - btw the wing kick ass as black for the paragon
Could you please host that mod somewhere? I am trying to get my heroes look like the shadow army, but I cannot get it done.
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Old Jul 11, 2007, 05:12 PM // 17:12   #499
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It's still a work in progress and i'll be more than happy to share my work when i'm ready. there are a few tweaks I want to do. I've been the targa format and have been having no issues whatsoever - thank god you can work with it in photoshop

it's a pain to get a good screen cap with general morgan to show off his wings any one got any tips to get a good one with him?
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Old Jul 11, 2007, 09:57 PM // 21:57   #500
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We got a download section at wiki :
http://wiki.guildwars.com/wiki/Guide..._modifications
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